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Shuriken Ninja Star (3D Studio Max modeling tutorial) page 3 of 6
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Shuriken Ninja Star (3D Studio Max modeling tutorial) page 3 of 6

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Shuriken Ninja Star (page 3/6)

Written by Mike | Posted on July 6th, 2007
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Shuriken Ninja Star (3D Studio Max modeling tutorial) - step 7
Hold Shift and move the new Cylinder onto the next inner corner. Having Snap enabled will move its center right on the corner vertex.
Shuriken Ninja Star (3D Studio Max modeling tutorial) - step 8
Repeat the step above four more times until you have six cylinders, one on each inner corner of the star object.
Shuriken Ninja Star (3D Studio Max modeling tutorial) - step 9
Select all cylinders in the scene, right-click and convert them all to Editable Polys.

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