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Plastic Chair (3D Studio Max modeling tutorial) page 4 of 6
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Plastic Chair (3D Studio Max modeling tutorial) page 4 of 6

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Plastic Chair (page 4/6)

Written by Mike | Posted on July 2nd, 2007
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Plastic Chair (3D Studio Max modeling tutorial) - step 10
Go into Vertex subobject mode (shortcut: "1") and select the top row of vertices, like in the above image. Resize the selection to widen the top of the chair back.
Plastic Chair (3D Studio Max modeling tutorial) - step 11
Now add to the selection the second row of vertices and rotate a bit the whole selection in the Left View, to give the back an angle.
Plastic Chair (3D Studio Max modeling tutorial) - step 12
Move the selected vertices backwards a bit so that the chair has now a straight back part.

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