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Open Umbrella (3D Studio Max modeling tutorial) page 5 of 5
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Open Umbrella (page 5/5)

Written by Mike | Posted on April 24th, 2007
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Open Umbrella (3D Studio Max modeling tutorial) - step 13
Since our geometry only has top surface, add a Shell modifier. Set the Inner Amount to 0.1 and the Outer Amount to 0.
Open Umbrella (3D Studio Max modeling tutorial) - step 14
The main part of the tutorial is now finished. To create a quick handle you can use a basic line.
Open Umbrella (3D Studio Max modeling tutorial) - step 15
Give it some thickness by tweaking the settings in the Rendering rollout and you're done!

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