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Hammer Head (3D Studio Max modeling tutorial) page 1 of 6
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Hammer Head (3D Studio Max modeling tutorial) page 1 of 6

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Hammer Head (page 1/6)

Written by Mike | Posted on July 9th, 2007
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Hammer Head (3D Studio Max modeling tutorial) - step 1
In today's tutorial we will learn to create a hammer head using polygonal modeling in 3DS Max.
Hammer Head (3D Studio Max modeling tutorial) - step 2
We will start in the Front View by creating a box 60 units long, 60 wide and 30-40 high. Center the box on the grid, it will help you align other objects later.
Hammer Head (3D Studio Max modeling tutorial) - step 3
Convert the box to an editable polygon or add an Edit Poly modifier. Go into polygon subobject mode, select the back poly and bevel it (Height: 15; Outline Amount: -10).

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