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Golf Ball (3D Studio Max modeling tutorial) page 3 of 3
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Golf Ball (3D Studio Max modeling tutorial) page 3 of 3

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Golf Ball (page 3/3)

Written by Mike | Posted on July 24th, 2007
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Golf Ball (3D Studio Max modeling tutorial) - step 7
Hold down Ctrl key and click on the poly subobject icon to switch to the poly subobject while also selecting polys defined by the highlighted edges.
Golf Ball (3D Studio Max modeling tutorial) - step 8
Bevel the selected polygons using Type: By Polygon; Height: -1.0 and Outline Amount: -4.0.
Golf Ball (3D Studio Max modeling tutorial) - step 9
Finally add a MeshSmooth modifier with 1 or 2 Iterations. Be careful! Anything more than 1 iteration will result in a huge increase in polygons and rendering times.

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