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Gear Wheels (3D Studio Max animation tutorial) page 10 of 10
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Gear Wheels (3D Studio Max animation tutorial) page 10 of 10

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Gear Wheels (page 10/10)

Written by Mike | Posted on November 12th, 2007
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Gear Wheels (3D Studio Max animation tutorial) - step 28
Make sure Star01 is selected. In the Rotate Transform Type-In box, type "3600" as the Y offset rotation value in the Offset:World group and then press Enter. Close this box.
Gear Wheels (3D Studio Max animation tutorial) - step 29
If you play the animation you will see that now directions are right, but rotation speed is not constant. We will correct it now. Click Graph Editors menu > Track view - Curve Editor.
Gear Wheels (3D Studio Max animation tutorial) - step 30
In the Curve Editor, click on Y Rotation. Then in the graph view, click and drag to select the both keys at start and end. Now click "Set Tangents to Linear" button. Play the animation. That's all.

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